![]() Moving onto Super Mario Sunshine, it’s a 1080p upscale here, but this time Nintendo has also extended the borders of the game to make it widescreen (it was 4:3 fullscreen before). For some this will be natural anyway, for others it’ll take a little getting used to, but after a few accidental jumps, you’ll get there (we did). You can hit the Minus button to bring up a list of controls but these can’t be changed, so if you’re the sort who was hoping to jump with A and attack with B you’re out of luck: it’s B and A to jump, Y and X to attack. One final thing to note with Mario 64 is that, as with the other games in this package, you can’t reassign the buttons. And in case you need further proof, press the ZR button on the title screen with Mario’s face and the background will be replaced with a cool tiled display showing his face loads more times: this trick was only in the Shindou version. It’s essentially the definitive edition of the game, and – while this is something that only the nerdiest of nerds (like us) would care about – the fact that it’s been translated again means this is the first-ever official English language version of the Shindou version, rumble and all. Captured on Nintendo Switch (Handheld/Undocked) This was a re-release in Japan that basically took the American version with its extra voice clips, translated it back to Japanese, added Rumble Pak support and removed the “so long, King Bowser line” (and yes, that’s definitely what he said). It’s also worth noting that, as had been speculated, we can confirm this absolutely is the Shindou edition of Super Mario 64. Even if you were the sort of dodgy type who played it on an emulator with some ludicrous pixel count, most of the time the sprites would still look rough now they aren’t, and it really helps complete that HD feel. Even when it was released on the Wii U Virtual Console, which upped the resolution a little, all the text and other sprites were jaggier than a Piranha Plant’s dentures. This is the first time we’ve seen Nintendo go to this much effort with a Nintendo 64 game. ![]() All the text is nice and smooth, the counters for the number of lives and stars you have are sharp, and even stuff like snow falling during the winter stages looks much better. Nintendo has taken time to redo all the sprite-based elements, too, and it’s this move that’s probably the most noticeable upgrade. Speaking of detail, it isn’t just the polygonal elements of the game that get a sharper side. The result is a brilliantly clean-looking version of the game, although this new clarity does expose some of its previously well-hidden tricks for example, you sometimes see Mario’s head lose a lot of detail as he moves further away from the camera, which would have been disguised on a blurry old CRT telly. It may have only been upscaled to 720p here, but the fact it originally ran at 240p means you’re getting a nice clean upscale at three times the number of vertical lines. As the oldest game in the compilation, Super Mario 64 is probably the one whose upgrade is most impressive.
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